![]() So PLEASE, from a loving new all time fan, thank you. I’ve been playing this game from the very first day it dropped. I just hope there is a sequel sende the ending definitely left us on a cliff hanger. I will continue to buy this game even on pc if I have to. So, I just want to thank you as a customer for the many hours of entertainment and free content you have given to me. And has put sloclap as a great proucer of product for me. This is one of my all time favorite games to ever be done. And even the edition with thr statue and art book. As someone who has bought this game three times, twice for PlayStation, and once for the switch. honestly, it has taken so much of my time. I honestly have no questions, besides the fact that down the line I HOPE ANS WOULD LOVE A SEQUEL TO THIS GAME. Still, I waited, and even though I was hyped and extatic when I finally played Sifu, your game still manage to not disappoint. At that time, I didn't know i would have to wait a year long exclusivity deal before putting my hands on it - Which I understand. ![]() You can't imagine my excitement when I discovered Sifu was announced back when the first trailer came out. To share my side of the story, ever since I saw Absolver I was dreaming an experience of the same style and so for a very long time. I know it may be too late, but I really hope you will be able to implement different background color for the training mode. Thank you for the feedback, I don't understand all the ins and outs of game development but I do appreciate your will to take that into account for the future. So yeah, I hate to disappoint, but there won't be nunchucks for Sifu considering this is truly the last content update, but I think at this point we will have to consider it from the get go next time we get around to work on a similar game! Instead, efforts to add said variety came in the form of moveset cheats which, as you're most likely aware, are moves borrowed from existing enemy archetypes which opened a lot more ways to fight at admittedly a fraction of the development cost. There has been some internal discussion about it following this document (and on the wider topic of combat variety in general), but there weren't any plans to add them this late into the game's lifespan. ![]() I can't show the whole list but having weapon variety was pretty high up on the list. Obligatory disclaimer to say that what's in there does not mean we are going to do it. Back in March I did some feedback gathering some time before the PC/PS/Xbox Arenas update (which turned out to be more of a community wishlist of sorts.
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